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Miguel Sicart, "Defining Game Mechanics", Game Studies: The International Journal of Computer Game Research, Vol.
Markuu Eskelinen, "The Gaming Situation", Game Studies: The International Journal of Computer Game Research, Volume 1, Issue 1, ゲームサイトeric best online games 2001, available at.
Wolf and Bernard Perron editorsThe Video Game Theory Reader, Routledge, 2003pages 221-235.
Juul, Jesper, "Games Telling Stories?
A Brief Note on Games and Narratives", in Game Studies: The International Journal of Computer Game Opinion スペルゲーム無料ワークシート with, Volume 1, Issue 1, July 2001.
Reprinted in Joost Raessens and Jeffrey Goldstein editorsHandbook for Video Game Studies, MIT Press, 2005pages 219-226.
Souvik Muhkerjee, "Chapter One - Introduction: Videogames and Storytelling", Video Games and Storytelling: Reading Games and Playing Books, Palgrave McMillan, 2015pages 1-20.
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Chip Morningstar and F.
Reprinted in Noah Wardrip-Fruin and Nick Montfort editorsNew Media Reader MIT Press, 2003.
Reprinted in Katie Salen and Eric Zimmerman editorsA Rules of Play Anthology MIT Press, 2005.
Bristow, "The History of Video Games", IEEE Transactions on Consumer Electronics, February 高級カジノ, 1ゲームサイトeric best online games 58—68.
Carl Therrien, "Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues", in Mark J.
Wolf editorBefore the Crash: Early Video Game History, Detroit, Michigan: Wayne State University Press, 2012pages 9-29.
Kevin Schut, "Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History", Games and Culture, 2007, Vol.
Ahl, "Mainframe Games and Simulations", in Mark J.
Wolf editorThe Video Game Explosion: A History from PONG to PlayStation and Beyond, Westport, Connecticut: Greenwood Press, 2007pages 31-34.
Wolf, "BattleZone and ゲームサイトeric best online games Origins of First-Person Shooting Games", in Gerald Voorhees, Joshua Call, and Katie Whitlock editorsGuns, Grenades and Grunts: First Person Shooter Games, Continuum, 2012pages 25-40.
Ian Bogost and Nick Monfort, "Chapter 4: Pac-Man", Racing the Beam: The Atari Video Computer System, MIT Press, 2009pages 65-79.
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The Many Meanings of Difficulty in Video Games", in Bernard Perron and Mark J.
Wolf editorsThe Video Game Theory Reader 2, Routledge, 2008pages 237-252.
Bernard DeKoven, "Changing the Game", The Well-Played Game New York: Doubleday, 1978pp.
Espen Aarseth, "Playing Research: Methodological Approaches to Game Analysis", Digital Art and Culture conference, Melbourne, Australia, May 19-23, 2003, and also published in Fine Art Forum, Volume 17, Issue 8, August 2003, and available at.
Roberto Dillon, "Towards the Definition of a Framework and Grammar for Game Analysis and Design", International Journal of Computer and Information Technology, Volume 3, Issue 2, March 2014, pages 188-193.
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Will Brooker, "Camera-Eye, CG-Eye: Videogames and the "Cinematic"", Cinema Journal, Vol.
Brett Camper, "Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980—82", in Mark J.
Wolf editorBefore the Crash: Early Video Game History, Detroit, Michigan: Wayne State University Press, 2012pages 168-188.
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Wolf and Bernard Perron editorsThe Video Game Theory Reader, Routledge, 2003pages 129-155.
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Wolf editorsThe Video Game Theory Reader 2, Routledge, 2008pages 65-83.
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Anna Everett, "Race", in Mark J.
Wolf and Bernard Perron editorsThe Routledge Companion to Video Game Studies, Routledge, 2014pages 396-406.
Bernard Perron, "Coming to Play at Frightening Yourself: Welcome to the World of Horror Games", Aesthetics of Play: A Conference on Computer Game Aesthetics, University of Bergen, Norway, 2005; available at.
Torben Grodal, "Video Games and the Pleasures of Control", in Dolf Zillmann and Peter Vorderer editorsMedia Entertainment: The Psychology of its Appeal, Mahwah, New Jersey: Lawrence Erlbaum Associates Publishers, 2000pages 197-213.
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Dickey, "Game Design and Learning: A Conjectural Analysis of How Massively Multiple Online Role-Playing Games MMORPGs Foster Intrinsic Motivation", Educational Technology Research and Development, Vol.
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Gee, "Video Games and the Future of Learning", The Phi Delta Kappan, Vol.
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Cultural Studies and Game Studies", Games and Culture, 2010, Vol.
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Horrell, "Girl Gamers and their Relationship with the Gaming Culture", Convergence: The International Journal of Research into New Media Technologies, December 2000, Volume 6, Number 4, pages 36-53.
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Galbraith and Jason G.
Karlin editor Media Convergence In Japan, Kinema Club, 2016, pages 90-98.
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